![]() ![]() As a first criterion the number of fish at the end of game is counted. The result was PackeisĪm Pol, which came out in October 2003 under the name Pingvinas (Lithuanian for penguin) in a limitedĪdjustments for the online version: For the ranking table a complete list from winner to loser is needed, including who made the second or third place. The idea for Packeis am Pol came to him while thinking about artificial intelligence.Īlvydas came across Günter Cornett, owner of Bambus Games, via the internet. If this is also tied, the game ends inconclusively.Īlvydas Jakeliunas was born in 1961 in Lithuania, studied physics there and currently works as a If 2 or more players have accumulated the same number of fish, victory goes to The player with the most fish is the winner. If only one player can move, he carries on by himself as long as possible.įinally the players count their collected fish. The other players continue playing until they too can no longer move their penguins. If a player cannot move any of his penguins, he picks up all of his penguins and the ice floes where they stand. Ice floes that can no longer be reached by any penguin are removed from the game. ![]() The penguin must stop on the ice floe before the other penguin.Īt the end of his turn, the player takes the ice floe where his penguin stood at the beginning of his turn, and puts it face up in front of him. Ice floes with a penguin (whether your own or belonging to another player) cannot be crossed, and gaps left by the removal of ice floes cannot be jumped over. The direction of movement is up to him however he must not change direction during the turn.Ī penguin cannot change direction during a game turn! The youngest player begins after which play proceeds clockwise.Ī game turn consists of moving one of your own penguins and afterwards removing the ice floe on which the penguin was standing at the beginning of the turn.Ī penguin can move as far as he likes over ice floes not occupied by other penguins. Once all penguins are on ice floes, the fishing begins! ![]() In turn the other players do the same until all of the penguins have been placed on ice floes with one fish. The youngest player now places one of his penguins on an unoccupied ice floe with one fish. The exact shape of the playing area is not important, but the ice floes with one, two and three fish should be more or less evenly distributed.Įach player gets some penguins in his colour (depending on the number of players): After this, place three rows above (with 7, 8, 7 ice floes) and 4 below (with 7, 8, 7, 8 ice floes). The first row should be placed in the middle of the playing area, and should have 8 ice floes. The 60 ice floes are laid out on the table in a honeycomb pattern, front side up. They try to block their rivalsĪnd secure the highest yielding fishing grounds for themselves.Īt the end, whoever has captured the most fish is the winner of this game to and fro across the floes. Hungry penguins at the pole hop from ice floe to ice floe in search of fish. ![]()
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